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KBR-DM-MapPack06 Final installiert
KBR-Server
17.10.2008 um 18:14 Uhr - KBR-Kasi
KBR-DM-MapPack06 update installiert

18 x DM-Maps:

DM-{MaC}-Moao-Island
DM-{old}-Hauptquartier
DM-((NBK))-FusionFacility][
DM-1on1-Footprints
DM-Adamite
DM-BE-DeadlyShores
DM-BlizzzXL
DM-Camping2k4
DM-Exhumed
DM-Flat-Final
DM-ForbiddenTemplesD@Y
DM-GreenRush
DM-InCountrynight
DM-Iron&Blood
DM-Naquadah
DM-Sniperia2
DM-Tunerial
DM-WareHaus

Pack06 ist eine Final-Version und wird nicht mehr erweitert.


Opera 9.6
News
08.10.2008 um 21:15 Uhr - KBR-Kasi
Opera 9.6


Surfen Sie schnell, unterhaltsam und auf einfache Art und Weise im Web. Opera 9 ist mit den Werkzeugen für ein sicheres und produktives Surf-Erlebnis ausgestattet.



Versuchen Sie es gleich heute, Opera ist absolut gratis!

KBR-DM-MapPack06 update installiert
KBR-Server
26.09.2008 um 16:29 Uhr - KBR-Kasi
KBR-DM-MapPack06 update installiert

13 x DM-Maps:

DM-{MaC}-Moao-Island
DM-{old}-Hauptquartier
DM-BE-DeadlyShores
DM-BlizzzXL
DM-Camping2k4
DM-Exhumed
DM-Flat-Final
DM-ForbiddenTemplesD@Y
DM-InCountrynight
DM-Iron&Blood
DM-Naquadah
DM-Tunerial
DM-WareHaus

Pack06 ist eine Vorab-Version und wird noch erweitert.


Aus KBR-Wiesmoor wird KBR-Ostfriesland
KBR-Clan
22.09.2008 um 09:52 Uhr - KBR-Kasi
Um sich Namenstechnisch von der Stadt Wiesmoor zu lösen, wurde die Domain auf KBR-Ostfriesland umgestellt.

KBR-ModPack05 installiert
KBR-Server
19.09.2008 um 22:56 Uhr - KBR-Kasi
Das KBR-ModPack05 ist installiert und beinhaltet:

BallisticWeapons V2.1 +Ballistic Weapons Bonus Pack 4
EliteMachines_X
Enhanced Weapons Version 2
Excessive V3.02
Holt it down
Jailbreak 2004b full version – Editor's Choice Edition
OMFG2
PingCompensation2
Stupid Weapons
Team ArenaMaster Version 3.14
VasOnFirev1x21


Opera Update 9.52
News
20.08.2008 um 15:19 Uhr - KBR-Kasi
Opera Update 9.52

Es gibt ein Update

Opera 9.52 is a recommended security and stability upgrade.




Changelog... +-
Changes since Opera 9.51

User Interface
Added several improvements to the icons and skin
Added a bookmark path to autocompleted bookmarks in the address bar to better distinguish them from visited pages
Added a Help button to "Engine Init() Failed" error message on start-up to inform users about a problem
Mail, News, Chat
Fixed an issue where "Mark all as read" in Opera Mail would also mark as read some mails not visible in the current view
Fixed the creation of the POP AOL/aim.com account
Fixed a problem with POP accounts where message bodies were not downloaded
Added work-arounds for problems with various POP servers
Fixed mail appearance when Opera is installed in a folder with a "#" character in its name
Fixed a problem that could occur when opening mail notification popups on a secondary monitor
Fixed a problem connecting to online.no
Note: Users experiencing problems with online.no should change their incoming server to use Plaintext authentication
Fixed a problem updating signature when switching accounts
Fixed a problem where UI would not update after unsubscribing an IMAP folder
Fixed an issue where IRC would disconnect users without informing them
Display and Scripting
Fixed an issue with history navigation: an iframe with document.write is not added to history anymore
window.close() now functions after invoking a context menu - now also works in widgets
Fixed a URL encoding issue: javascript: URLs
Fixed an issue with lists not displaying correctly when text is rendering in RTL
Fixed a problem where content blocker adds a generalized block rule when using the Details button
Security
Fixed a startup crash that could allow execution of arbitrary code: see our advisory
Sites can no longer change framed content on other sites: see our advisory
Fixed an issue that could allow cross-site scripting, as reported by Chris Weber of Casaba Security: details will be disclosed at a later date
Custom shortcuts no longer pass the wrong parameters to applications, as reported by Michael A. Puls II: see our advisory
Prevented insecure pages from showing incorrect security information, as reported by Lars Kleinschmidt: see our advisory
Feed links can no longer link to local files: see our advisory
Feed subscription can no longer cause the wrong page address to be displayed: see our advisory
Miscellaneous
Fixed a problem where Gmail would not load
Fixed the opening of files in external applications when disk cache is off
Fixed an issue with low quality on YouTube video previews
Embedded YouTube videos should work more often now without having to reload
Fixed RealPlayer on BBC
Fixed a small memory leak in the BitTorrent code
Fixed some translation errors
Windows-specific changes
Returned the Windows shell menu to the Transfer context menu
Fixed the opening of PDF files in Acrobat Reader plug-in when the folder contains special characters
Added a "Close Tab" entry to the File menu

KBR-DM-MapPack06 installiert
KBR-Server
17.08.2008 um 18:23 Uhr - KBR-Kasi
KBR-DM-MapPack06 installiert

7 x DM-Maps:

DM-{MAC}-MOAO-ISLAND
DM-CAMPING2K4
DM-EXHUMED
DM-FORBIDDENTEMPLESD@Y
DM-IRON&BLOOD
DM-TUNERIAL
DM-WAREHAUS

Pack06 ist eine Vorab-Version und wird noch erweitert.

Unreal Tournament 3 Patch Final 1.3
UT Series
14.08.2008 um 08:13 Uhr - KBR-Kasi
Unreal Tournament 3 Patch Final 1.3

Nach 5 Betas und langem Warten ist es endlich soweit und der 3. Patch für UT3 kann gesaugt werden (256MB). Ob wirklich alles nun so läuft wie es soll?



Changelog:
mehr... +-

Gameplay:
Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed.
UTGame.bNoCustomCharacters is now globalconfig.
Now hear own auto-taunts.
Fix for Liandri bots riding high in vehicles.
Fixed mutators disappearing between matches.
Fixed up PC DLC screenshots and player counts.
Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it.
Fixed announcements not playing properly in WAR-MarketDistrict during the campaign.
Fixed manta crouch exploit.
Fixed loaded RL switching away before releasing load on net clients.
Fixed occasionally getting stuck when getting up from ragdoll.
Fixed ending zoom when go into feign death.
Fixed giving proper stats credit for translocator telefrags.
Fixed giving proper suicide stat credit for certain environmental suicides.
Fixed Hoverboard foot placement when watching other client get on.
Improved the turret controls on the rail turret with analog controller.
Fixed friendly fire mutator showing up as option for Duel.
Fixed bug where second enforcer wouldn't show up if picked up while switching to enforcer.
Fixed shock/instagib beams which were grabbed from emitter pool sometimes incorrectly having DPG_Foreground set.
Fixed "missing required file for demo playback" error message.
Fixed redeemer explosion on client when shot down.
Fixed big head mutator head scaling popping out at distance.
End the match right away in duel if a player leaves.
Fixed not getting kismet node destroyed event when node captured by orb.
Fixed effect showing up for disabled weapon lockers.
Don't modify power core damage caused by kismet.
Fixed scavenger legs disappearing in kill volumes.
Deployables can no longer be deployed onto hover/flying vehicles.
Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn.
Fixed impact hammer impact camera shake for low gore clients.


Engine/Rendering:

Added motion blur menu option for PC (defaults to off).
Fixed zero extent collision bug in octree code (finding nodes in Z axis).
LOD Hysteresis / LOD Decision making bug fix.
Fixed default mesh not having proper LOD settings.
Fixed rare darkwalker physics crash.


User Interface:

Added player name list to server browser.
Added midgame map voting, with serverside config options in UTGame.ini:
bMidGameMapVoting: Enables/Disables midgame map voting
MapVotePercentage: The percentage of votes required to initiate a map switch, counts down based upon VoteDuration;
NOTE: When VoteDuration=0, votes for a single map must exceed this percentage, but when VoteDuration is not 0, the number of players voting must exceed this percentage
MinMapVotes: The minimum number of players that must vote in order to initiate a map switch.
InitialVoteDelay: Delays the enabling of map voting for this many seconds
Fixed History being saved for servers joined via cmdline and console.
Fixed leading vote count indicator when map voting underway.
Don’t show muted talking player portraits on HUD.
Simple crosshair tweaks.
Added the number of files left to download to the package downloading message.
Fixed Krall portrait.
Fixed clipping vehicle HUD beacon when not visible.
Fixed endgame timer so that it isn't affected by changes in game speed (also fixes vote timer)
Fixed SPMA deploy icon offset.


Networking:

Always sort relevant actors by priority. Should fix the weird actors/properties never getting replicated issues.
Fixed gibs not showing for clients of listen server if the gibbed player wasn't visible to the server player.
Fixed gibs not showing for clients of low-gore listen server.
New dynamic netspeed adjustment system for listen servers. Improves network performance for listen servers which typically have limited upstream bandwidth by dividing available bandwidth between clients. Configurable through new properties in UTGame.ini:
TotalNetBandwidth=32000 (total upstream bandwidth to be apportioned)
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
Fixed "you have lost the match" messages to spectators at end of duel match.
Fixed cases where GameSettings cache in the GameInfo wasn't properly getting NULL'd out on DestroyOnlineGame().
HTTP redirect with compression now falls back to the uncompressed case if the compressed file could not be found.
Fixed erroneous "connection failed" error when performing non-seamless travelling.
Fixed hoverboard link failure sound playing in the world and being replicated.
Fixed low gore clients seeing gibbed players as headless if playing on full gore server.
Increased tracked turret net priority.
Fixed Hoverboard networking replication issues (hoverboard now smoother in net games).
Fixed network vulnerability.


Server administration:

UWeb fixes for WebAdmin.
Fixed downloaded cooked maps not being loaded correctly in some cases when requested by the server at initial connect time.
Fixed net object count problem when using the conformed/cooked audio packages in PS3ModTools. Fixes some networking issues for custom maps.
Final fix for packagemap problem with going from DLC -> RTM maps.
Fixed properly showing number of players needed for match to start when minplayers is set and bots are enabled on the server.
Fixed bug with PlayerID being reused for bots after a seamless travel.


Mod support:

Added support for Interactions to have a PostRender call (to render to canvas).
Added support for Interactions to have exec functions be called on them.
Added cut/copy/paste support to the console.
Added Deproject() to canvas.
Fixed base InventoryManager implementation of GetWeaponRatingFor().
Fixed crash when placing a new UINumericEditBox in UI editor.
Fix for custom factions in the UI.
Added optional flag for ScriptedTextures to skip next clear so that a ScriptedTexture client doesn't need to draw every texel of the ST every update.
Added support for -mod commandline option so that a TC mod can have a .ini file "sandbox" - where they can have new content paths, new startup maps, etc..
Improved system for getting camera death effect.
Implemented fix from Aegia for an NxFluid crash.
Fixed beams not rendering in Cascade.
Fixed crash when updating a UIPrefab.


Map specific:

Fixed CTF-Searchlight black boxes before match starts.
Fixed CTF-Searchlight search lights.
Fixed CTF-Hydrosis collision issues.
Fixed DM-Morbias collision issues.
Fixed collision issue in DM-Deck.


AI improvements:

Fixed bots not using link gun beam on enemies.
Better bot celebration management.
Fixed bots doing multiple end of match celebration taunts.
Improved impact hammer AI.
Improved darkwalker AI support for crouching under obstacles.
Improved bot hoverboard AI.
Fixed bots sometimes not picking up flags/orbs they dropped.
Fixed bots never spawning in if initially not enough playerstarts.


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